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That's not to say the scene wasn't thriving, creative and populated - but it was closed off to those whose relationship to their gaming rigs was a little more casual. Prior to the launch of Steam Workshop, modding was something only hardcore PC players did, tracking down potentially dodgy files on third-party sites, fiddling with game files to install and make them work. To understand why mods on consoles are inevitable, you need to look closely at Steam Workshop it's too easy to forget how important this development was in making modding mainstream. These two developments are like twin roosters crowing to herald the dawn of the age of console modding. To understand why mods on consoles are inevitable, you need to look closely at Steam Workshop it’s too easy to forget how important this development was in making modding mainstream. We live in the future now, and although time has not yet granted us flying cars, it has given us Steam Workshop and Skyrim. Although The PlayStation 3 version of Unreal Tournament 3 has the honour of being the first game to allow mods on consoles, that oft-forgotten experiment was an artefact of a different time. There's been a lot of cynicism about this bold initiative, but it's unwarranted. It's happening: Fallout 4 is bringing modding to consoles, perhaps as early as May for Xbox One, with PS4 to follow shortly thereafter. Fallout 4 isn't the first game to bring mods to consoles, but it will be the first to popularise the system.
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